Global Using StamentsFile Scoped Namespaces
Const Interpolation String
xml code
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_gravity="center"
android:gravity="center"
android:padding="20dp"
android:orientation="vertical">
<TextView
android:layout_width="wrap_content"
android:text="Addition Calcluator"
android:textSize="30dp"
android:layout_marginBottom="30dp"
android:layout_height="wrap_content"></TextView>
<EditText
android:id="@+id/et1"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:hint="Enter Value 1"
android:inputType="numberSigned"></EditText>
<EditText
android:id="@+id/et2"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:hint="Enter Value 2"
android:inputType="numberSigned"></EditText>
<Button
android:onClick="getAnswer"
android:id="@+id/btnAdd"
android:layout_marginTop="20dp"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Add"></Button>
<TextView
android:layout_marginTop="20dp"
android:textSize="30dp"
android:layout_width="wrap_content"
android:id="@+id/tvAnswer"
android:layout_height="wrap_content"></TextView>
</LinearLayout>
package com.example.additioncalculatorapp2;
import androidx.appcompat.app.AppCompatActivity;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.EditText;
import android.widget.TextView;
import android.widget.Toast;
public class MainActivity extends AppCompatActivity
{
@Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
public void getAnswer(View view)
{
// linking to layout xml file
EditText editText1 = findViewById(R.id.et1);
EditText editText2 = findViewById(R.id.et2);
TextView tvAns = findViewById(R.id.tvAnswer);
int input1 = Integer.parseInt ( editText1.getText().toString() );
int input2 = Integer.parseInt ( editText2.getText().toString() );
int answer = input1 + input2;
tvAns.setText(String.valueOf(answer));
Toast.makeText(this, String.valueOf(answer), Toast.LENGTH_SHORT).show();
}
}
STEPS TO ADD MATERIAL DESIGN UI LIBRARY IN WPF APPLICATION
1.
Install-Package MaterialDesignTheme<Application . . .
xmlns:materialDesign="http://materialdesigninxaml.net/winfx/xaml/themes">
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<materialDesign:BundledTheme BaseTheme="Light" PrimaryColor="DeepPurple" SecondaryColor="Lime" />
<ResourceDictionary Source="pack://application:,,,/MaterialDesignThemes.Wpf;component/Themes/MaterialDesignTheme.Defaults.xaml" />
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
</Application>
3.<Window . . .
xmlns:materialDesign="http://materialdesigninxaml.net/winfx/xaml/themes"
TextElement.Foreground="{DynamicResource MaterialDesignBody}"
TextElement.FontWeight="Regular"
TextElement.FontSize="13"
TextOptions.TextFormattingMode="Ideal"
TextOptions.TextRenderingMode="Auto"
Background="{DynamicResource MaterialDesignPaper}"
FontFamily="{DynamicResource MaterialDesignFont}">
<Grid>
<StackPanel>
<materialDesign:Card Padding="32" Margin="16">
<TextBlock Style="{DynamicResource MaterialDesignHeadline6TextBlock}">My First Material Design App</TextBlock>
</materialDesign:Card>
</StackPanel>
</Grid>
</Window>